AI Insights · Timothy · October 2021
Top 5 Casual Games on Android in Italy: Q3 2021 Performance
Discover the performance trends of the top 5 casual games on Android in Italy for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 casual games on Android in Italy showcased diverse performance trends in terms of weekly downloads, revenue, and active users. According to data from Sensor Tower, here is a detailed look at how each game fared:
My Talking Angela 2 from Outfit7 Limited saw a robust start in weekly downloads, peaking at around 78K in mid-July. However, the downloads experienced a steady decline, reaching approximately 10.5K by the end of September. Weekly revenue also showed an initial upward trend, peaking at $539 in mid-August before tapering off to $436 by the end of the quarter. The game’s weekly active users followed a similar pattern, starting at 29K and peaking at 176K in early August, but then gradually decreasing to around 56K by the end of September.
Among Us by Innersloth LLC maintained relatively stable weekly downloads throughout the quarter, fluctuating between 29K and 22K. Weekly revenue showed modest peaks, with the highest at $726 in late August. The game’s weekly active users saw a significant rise towards the end of August, peaking at 301K, before stabilizing around 250K in late September.
Pokémon GO from Niantic, Inc. experienced a notable increase in weekly downloads early in the quarter, with a peak of 52K in mid-July. However, downloads dwindled to around 12.5K by the end of September. Weekly revenue saw a high of $75K in mid-July but gradually decreased to $24K by the end of the quarter. Despite this, the game maintained a robust active user base, peaking at 1.5M in late August and ending the quarter with approximately 1.25M active users.
Toca Boca World by Toca Boca showed consistent weekly downloads, starting at 16K and peaking at 27.6K in early September. Weekly revenue peaked at $27.8K in early September before slightly declining to $21.7K by the end of the quarter. Active users remained stable, peaking at 614K in early August and ending the quarter with around 487K.
Subway Surfers from SYBO Games had a steady number of weekly downloads, ranging from 26K in late June to around 17.5K by the end of September. Weekly revenue peaked at $1.2K in mid-August before declining to $376 by the end of the quarter. The game’s active users peaked at 656K in mid-August and gradually decreased to around 480K by the end of September.
These insights highlight the varying trends in the performance of top casual games in Italy during Q3 2021. For more detailed data and insights, visit Sensor Tower.